Hi all the title says it all really. Been playing bloodbowl, malifaux and frost grave as I lost interest in aos. Played my first game in ages last week using our new rules (new to me)and have another lined up on Thursday (nurgle) Came up with this list for some fun. Thought being I can teleport the sallies and handlers around to annoy. Like wise the big unit of skinks. Basti and Steg to stay near the astro to use his buff. Oh the knights are there cause I only have 50 skinks. Any tips, changes or general wtf are you thinking mate! Welcomed Thanks CB Allegiance: Order Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Prism of Amyntok Skink Starseer (200) Saurus Astrolith Bearer (160) - Artefact: Incandescent Rectrices 40 x Skinks (200) - Meteoric Javelins & Star Bucklers 10 x Skinks (60) - Meteoric Javelins & Star Bucklers 5 x Saurus Knights (100) - Lances 4 x Salamanders (160) 4 x Salamanders (160) 3 x Skink Handlers (40) 3 x Skink Handlers (40) Bastiladon (280) Stegadon (240) Balewind Vortex (100) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 126
Thats a lot of Sallies! Looks like it could be fun! Allegiance should be Seraphon though, I guess that's just a small error as you clearly intend to play Seraphon allegiance.
Interesting list , I have 2 questions about it: - how you wanna use balewind? I mean if you got kroak it's a must but I don't think worth in this list - swap one unit of salamanders for razodont! They perform better then Sally vs light armor units ( big numbers units are a must now) , you can teleport one unit of Sally+ handlers. It's a really strong combo - 200 pts for starseer is so mutch! Maybe you can find something better ( I suggest you kroxi or chameleons ). Kroxi are good vs hords and chame for shoot single heroes( death, khorne , SCE need buffs from their low wounds heroes I hope to be useful
Slann 260 Astrolith 160 40 skinks 200 10 skinks 60 5 Knights 100 4 Sally 160 4 razo 160 2 x3 handlers 80 Basti 280 Basti 280 10 chame ( or 2x5) 240 Tot 1980 You got basti with laser buffed from astrolith vs hight armor units , Sally + handlers teleport for kill on the same turn something big like monsters , a solid block of 40 skinks for bodies and chame to kill single heroes and hold objectives what do you think?
Thanks for the ideas guys. I like the Sally, razor split. Bail wind was for the spell range boost. To shield up from afar and to bolt hero's. But chameleon skinks are my favourite unit. so always happy to have them on the field of battle.
I really suggest to teleport Sally and handlers with great remember, you can t shoot in the same turn and your opponent can't do mutch!
Well that went so much better than I had thought. The lad I was ment to play (nurgle) didn't turn up. So I played against one our clubs best players with his stormcast list, he has been playing in tournaments with the list for ages so knows it very well. Sorry don't have his list. I took this list. Thanks for the help and advice guys. Allegiance: Seraphon Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Prism of Amyntok Saurus Astrolith Bearer (160) - Artefact: Incandescent Rectrices Skink Starpriest (80) 5 x Saurus Knights (100) - Lances 40 x Skinks (200) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers 10 x Skinks (60) - Boltspitters & Star Bucklers 3 x Salamanders (120) 3 x Skink Handlers (40) 3 x Razordons (120) 3 x Skink Handlers (40) 5 x Chameleon Skinks (120) 5 x Chameleon Skinks (120) Bastiladon (280) Stegadon (240) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 139 We played the comet game ( don't know the name) I killed 2 characters in turn 1. The sallies with handlers doing really well and basti and steg doing great. Double teleport is great I took the game 17-16 in a down to the last dice to see who won nail biter