Just want to make sure I did this right. I had and old one and a scar vet both on carnesaurs both with the potion. My skaven opponent charged the oldone with his giant rat demon thing.. The scar vet was 2 inches from the rat demon thing at the end of the charge move. I declared i was using both quicksilver potions. I piled in with the scar vet, and both carnesaurs proceeded to krump the rat demon thing, killing it before it ever got to strike. My question is, was the pile in move from the scar vet legal?
If a unit is within 3" of an enemy one when the combat phase starts it can pile up, up to three inches. So I don't see why that would be a problem. What I wonder though: Is it OK to use both potions in one round? And based on that (sorry for slight derailing): If you opponent had had a QS potion as well, who would have gotten the first move? The last one who says "I use it"?
It says: "You can use the potion once per battle at the start of a combat phase. This model attacks in the combat phase before any other models, and before the player whose turn is taking place picks a unit to attack with"
I would say you go first then as it says "and before the player whose turn is taking place picks a unit to attack with" no mention about them having QS
Yes you piled in correctly and you had the right to use both. I have asked a similar question about both opponents using their quicksilver potion and as far as I know there still isn't an official answer. Common houserule is to roll a dice and the highest one wins. Others have used them "simultaneously". You can work it out with your opponent hopefully
My mate Rob who presents Warhammer TV sees a lot of tournament matches and it's totally legal to use both potions in one turn.
Q: What happens if two abilities affect the same dice roll? For example, if Screamers of Tzeentch – which near any Daemon Heroes of Tzeentch treat all enemy hit rolls of 6 as hit rolls of 1 – were hit by a unit for which a hit roll of 6 produces a mortal wound. A: Always use abilities that modify dice rolls before applying any abilities that are triggered by the (modified) dice roll in question. For example, a Retributor affected by an enemy ability that applied a -1 modifier to the Retributor’s hit rolls would have to apply the modifier before seeing whether it was able to use its Blast to Ashes ability. If there is still a conflict, the player whose turn is taking place applies their abilities first – see ‘When to Use Abilities’ in the Hints & Tips section for warscrolls.