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AoS Filthy Toad list ideas

Discussion in 'Seraphon Army Lists' started by Tokek, Apr 25, 2017.

  1. Tokek
    Chameleon Skink

    Tokek Well-Known Member

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    Following up from Darren's excellent showing at SCGT and the fact that he did it with a non-filthy Seraphon list I thought it might be fun so see we we can build on the basic principles into something filthy enough to handle the top tables.

    As I understand it the key elements of the list are
    1. A big alpha-strike from Shadowstrike Rippers
    2. Kroak buffed up with Astrolith and Balewind to take out things that the Rippers can't reach or kill (or to clear a path for them)
    3. Speedy skinks - always good for blocking and objective taking

    So as a more filthy variation how about :
    Allegiance: Order

    Leaders
    Lord Kroak (540)
    Saurus Astrolith Bearer (160)
    Saurus Astrolith Bearer (160)
    Skink Starseer (160)
    Skink Starpriest (100)

    Battleline
    10 x Skinks (80)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers

    Units
    9 x Ripperdactyl Riders (420)

    Battalions
    Shadowstrike Starhost (120)

    Scenery
    Balewind Vortex (100)

    I have to admit I quite like the double Astroliths as with me attempting 6 spells a turn that +2 will mean I actually get them. Kroak should be on the Balewind for +3. Also the +16" on spell range is a beautiful thing on Kroak and should give more freedom in where to deploy him for full effect. It is hardly bad on the Starpriest either - being able to hit a large unit of Skyfires with Starlight from across the table could be sweet.

    Any more suggestions for trying to make an efficient power list along these lines?
     
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  2. Bowser
    Slann

    Bowser Third Spawning

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    Byilding off of this base, I would probably go something like this :
    Leaders
    Lord Kroak (540)
    Saurus Astrolith Bearer (160)
    Saurus Astrolith Bearer (160)
    Skink Starseer (160)
    - Artefact: Phoenix Stone
    Skink Priest (100)
    - Priestly Trappings
    Skink Chief (60)
    - General
    - Golden Sickle
    - Trait: Master of Defense

    Battleline
    20 x Skinks (160)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers

    Units
    6 x Ripperdactyl Riders (280)

    Battalions
    Shadowstrike Starhost (120)

    Scenery
    Balewind Vortex (100)

    Total: 2000/2000
    Works basically the same, but gives some of your skinks more punch, but the rippers less.

    Or go nuts and go:
    Leaders
    Lord Kroak (540)
    - General
    Saurus Astrolith Bearer (160)
    - Artefact: Phoenix Stone
    Skink Priest (100)
    - Priestly Trappings
    Celestial Hurricanum With Celestial Battlemage (320)
    - Artefact: Phoenix Stone
    Jade Battlemage (100)
    Battlemage

    Battleline
    10 x Skinks (80)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers
    10 x Skinks (80)
    - Boltspitters & Star Bucklers

    Units
    6 x Ripperdactyl Riders (280)
    1 x Gryph-Hound (40)

    Battalions
    Shadowstrike Starhost (120)

    Scenery
    Balewind Vortex (100)

    Total: 2000/2000
    Though Kroak is taking up my Kurnoth hunters spaces, should be pretty cheesy.
    This gives two big damage pushing mages in Kroak and the hurricanum, the jade battlemage offers jealing and shielding and the Gryph-Hound helps with deep strikers.
     
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  3. Skorp
    Saurus

    Skorp Active Member

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    Does the range increase on astrolith bearers stack?
     
  4. noaizumi
    Skink

    noaizumi New Member

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    One of the things I got away from Darrens post in the other thread is that taking a starpriest is a really good idea when coming up against heavy skyfire lists in your meta.
     
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  5. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    What I 've learnt from all the games I 've played with starpriest included :

    Taking a starpriest is ALWAYS a REALLY GOOD idea :cool:
     
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  6. darren watson
    Kroxigor

    darren watson Well-Known Member

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    True filth if you want to go rogue and no longer pure is easily achieved with some Stormcast elements.


    Lord kroak-general (for rerolls)
    Celestant-Prime
    Astrolith
    Starseer
    Skink Starpriest/priest /Tehenhauin to taste (Starpriest is best imho)

    20 skinks in 10's
    5 ellyrian reavers (trust me)
    3 rippers

    Shadow Strike.

    You can now put another source of d3 wounds anywhere kroak hasn't finished with the Prime. 3 rippers and Prime is usually enough of a threat to force your opponent to castle up, bunched up units are easy to hit with the Primes comet attack. Reavers are excellent at killing chaff and clearing a path for your rippers and Prime to charge (it bring Prime down first turn and use him as atrillery and to finish off weakened monsters or heroes as he's more likely to get a large charge and flys.

    A list I haven't lost with though is probably more filthy.

    Knight-Vexillator
    Knight-Vexillators
    Kroak
    Starseer
    Starpriest
    Astrolith
    30 skinks in 10's
    6 rippers
    Shadow Strike

    You force them to castle up with the threat of the rippers. Deploy Vexillators in front of the bubble and in front of kroak, push them forward 3 inches when Kroak goes up on vortex and use the meteoric standards to do 2 sources of d3 wounds to all within 2d6 from a point upto 24 inches away right in the middle of where they have castled up, followed by Kroak's spells..
    Game over ☺
     
    Last edited: Apr 26, 2017
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  7. Bowser
    Slann

    Bowser Third Spawning

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    The reavers are always a good choice. Move shoot move is so good!
     
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  8. darren watson
    Kroxigor

    darren watson Well-Known Member

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    Here's another variant I like now I've seen the new overlords

    Kroak-vortex
    Astrolith
    Starseer
    Skink Starpriest
    Khemist

    30 skinks in 3 10's
    6 rippers
    15 Grundstok mortars

    Shadowstrike

    You now have a unit (mortars) that can pump 30 shots out with a 40" threat range that do on average 10 wounds. An average of 5 d3 damage on a unit with a 4 up save, chicken of change, stormfiends (only thing I was worried about before) etc
     
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