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AoS Fixing Serephon

Discussion in 'Seraphon Tactics' started by Erta Wanderer, Sep 1, 2019.

  1. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I like it. I don't think there is anything wrong with fan made stuff that isn't perfectly balanced. GW can't even balance their stuff.
     
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  2. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Here is the second version of it then, if @LizardWizard approves then I might go ahead with it


    Blessed Spawning of Dracothion: add 3” to run and charge rolls

    Blessed Spawning of Tzunki: units can ignore mortal wounds on a 5+

    Blessed Spawning of Sotek: if you roll a hit of 6+ on a bite or jaw attack the attack instead inflicts mortal wounds equal to the original damage

    Blessed Spawning of Quetzl:battleline can reroll failed saves when within 3” of a hero

    Blessed Spawning of Tlazcotl: battleline units within 5” of a hero are immune to battle shock

    Blessed Spawning of Chotec: if a model with this special rule is slain, all enemy units it is in combat with suffer a -1 to hit penalty

    Blessed Spawning of Huanchi: May move through terrain as if open ground, suffering no penalties for movement.
     
  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I like it! I think only treating terrain as though the model had fly is a fair balance adjustment.
     
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  4. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Hopefully the new rules work well and make seraphon more lore accurate
     
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  5. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    I love the Sotek spawning, and would definitely use it for Sauras builds. On top of that, imagine a Dread Saurian doing 6 me per bite *drool*.
    All of them seem great though.
     
  6. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    I never thought it would be used that way but dam... that’s got potential :D
    Hopefully I can give them a try this weekend, it should be fun
     
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  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Here are the artifacts( most of them are revived lizardmen stuff)
    Blade of Realities: on a 5+ to hit the attack instead inflicts a number of mortal wounds equal to its normal damage.

    Piranha Blade: +1 to wound and add -1 rend

    Light of Dracothion: unchanged

    Horn of Kygor: all models within 12” can make an additional attack with a weapon of their choice

    Incandescent Rectrices: unchanged


    And the list I was thinking of (knights and carnosaurs all got reworked stats)
    Allegiance: Seraphon

    Mortal Realm: Ulgu

    Sacred Spawning of Sotek


    Leaders

    Slann Starmaster (260)

    - General

    - Trait: Great Rememberer

    - Artefact: Incandescent Rectrices

    - Spell: Stellar Tempest

    Saurus Oldblood on Carnosaur (280)

    - Artefact: Blade or Realities

    Saurus Scar-Veteran on Carnosaur (280)

    - War Spear

    - Artefact: Sword of Judgement

    Saurus Astrolith Bearer (160)

    Skink Starpriest (80)

    - Spell: Meteoric Convocation

    Saurus Scar-Veteran on Cold One (100)


    Battleline

    5 x Saurus Knights (160)

    - Lances

    5 x Saurus Knights (160)

    - Lances

    5 x Saurus Knights (160)

    - Lances


    Battalions

    Dracothion's Tail (80)

    Firelance Starhost (150)


    Endless Spells / Terrain / CPs

    Chronomantic Cogs (80)

    Balewind Vortex (40)


    Total: 1990 / 2000

    Extra Command Points: 2

    Allies: 0 / 400

    Wounds: 108
     
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  8. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    I have some ideas to expand your sub faction's a little. To be more in line with how they currently do then, forcing a pick of relic and command trait to go along with the subfaction. I'll put it together later...
     
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  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Command traits would be cool, especially as we only have one viable command trait
     
  10. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

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    I guess that, with the recent announcement, there's now going to be more speculation as to what's going to be in the new battletome.

    I would certainly hope that they make saurus worth taking overall, preferably by ditching the warriors' horde bonuses in favour of solid flat stats, giving them 2 wounds each, capping the unit size at 30, and scaling the rest accordingly.
     
  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Something half terrifying is that if they give us a decent battletome we wont have much to complain about, and thus no need for this thread o_O

    Let’s hope they give us something good
     
  12. Canas
    Slann

    Canas Ninth Spawning

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    Don't worry, I'm sure we'l find reasons to complain about something :p
     
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  13. Warden
    Slann

    Warden Tenth Spawning

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    This doesn't really fix the book from a crunch perspective... but I enjoyed how the video tried to make the heroic end for the lizardmen more epic.



    My favorite part:
    Skaven assassin (in this version Lord Sknitch) tried to assassinate Lord Mazdamundi in Hexoatl, but instead fights an epic duel with Oxylotl the famed chameleon skink instead in a battle I see going a lot like this:

    samurai jack ninja battle.png
    (Hope someone catches this reference :D)

    In the end Oxylotl wins, and tells Lord Sknitch the truth about his time in the Warp: "I did not escape from the realms of chaos... the realms of chaos kicked me out"
     
  14. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    nice im not even going to touch the lore thats a tangled knot of dumb that others who are better at that sort of thing can handle
     
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