I'm planning to run this list against skaven and these are all what units I have as of the moment. Any comments or suggestion would be much appreciated Coalesced Koatl's claw Thunderquake battallion LEADERS slann Old blood on carnosaur (general) -dominant predator -eviscirating blade Skink priest -Celestial Apothesis Engine of the Gods -Incandescent Rectices Battleline -skink (10) -saurus warriors (10) -saurus knights (5) Behemoth -stegadon -stegadon Artillery -salamanders (12) Endless spell -bound gnashing jaws ‐--------‐---------------- Combos and Buff Old blood buff •on 6rolls 2 mortal wounds •on 6rolls add 1 hit •+1 to hit koatl's claw charge •+1 hit cmd point wrath of seraphon •+1 to hit pinned down (7 wounds or less) •+1 to attacks jaws (coalesced) •+1 to attacks melee (asterism) Shooting D6 attacks 3+ to hit Spear 4 atks 1+ to hit on a 6 roll +1 attack hitting Limbs 3 atks +2 to hit Jaws 5 atks 1+ to hit on a 6 roll 2 mortal wounds SALAMANDERS • can run shoot and/ charge (from priest) •+1 to save rolls •+1 to hit melee (charge) with optional cmd ability •+1 to hit (skink priest) •rolls of 6 d3 mortal wounds •+1 attacks jaws •+1 atks (savage) Shoot 4 attacks 2+ to hit Jaws 6 atks 1+ to hit STEGADON •armored ctest +1 to save roll •+1 hit (charge) •+1 atks (melee from savage) •+1 atks jaws Horn 3 atks 2+ to hit Jaws 4 atks 2+ to hit Stomps +1 attacks 2+ to hit EOTG +1 atks jaws +1 atks melee +1 atks melee(asterism) +1 to hit (charge) +1 damage (melee artefact) Horns 4 atks 2+ to hit Jaws 5 atks 2+ to hit Stomps +2 to atks 2+ hit +1 dmg SKINKS +1 to hit (charge) +1 attack to alpha +1 save rolls KNIGHTS Re-roll charge rolls +1 to hit (charge) +1 attackcon alpha +1 attackcon jaws Lance 2 atks 3+ tochit 2dmg Jaws 2 atk 4+ to hit Snapjaw 3 atks 2+ to hit WARRIORS Re roll charge rolls +1 to hit charge +1 to alpha attack +1 to jaw attacks Clubs 1atk 3+ to hit Jaes 2 atks 4+ to hit
Well, but what is the point of Koatl's claw? You take the whole constellation and only single model benifits from it. And oldblood doesn't really need +1 to-hit bonus. His CA will make him hit on 2+ with all of his weapons in most cases anyway. And 10 warriors and 5 knights just won't accomplish anything. I'd definitely shift to thunder lizard and give the Carno Prime warbeast trait. It is definitely better than eviscerating blade. I also don't like Incandescent Rectices, since it work only half of the time. Preventing the damge is always better, so I'd shited to Cloack of Feathers on stegadon or aethrquartz broock, if you are concerned about CP. And Kroak is strictly better than Slann. I'd defenitly found 60 point to fit him in. In short, I'd either bring more saurus or shift to thunder lizard. Koatl's Claw is simply not good for such kind of list.
Thank you so much fot letting me know of this, I guess you are correct. I really want to field another 10 units of warriors but honestly I'm really having trouble with finding the models since we only have 2 local stores that sell AOS so I'm trying to build around what I have, but once I get hold of more warriors I guess I'll just add more to the list In the mean time will switch to thunder lizard instead
I don't think that 10 more warriors would change anything. You need at least 50 warriors or 20 knights or 20 guard to justify taking koatl's claw. Ideally, you will need 60-80 warriors or 30 knights and support saurus heroes to use Koatl's claw abilities to its full potential. Since you already have 2 stegadons, I'd go for thunder lizard.