Just tripped over this fluff. Lizardmen appearantly changed the climate and started building a temple-city, "Konquata", on the northern Island "Albion", to secure something called "The Forge of The old ones". The island is inhabited by the "Fimir", which is a semi-lizardish cyclops-race. Does anyone know the story / where to find it? And does it contain any leads or implications about new units NOT from lustria? or maybe new technology recovered from the forge? just throwing it out there, dont have anything but a half-believed notion to back it up.
So the map of the warhammer world is basically just a map of the modern world. Lustria = brazil, empire = germany, chaos waste = siberia, bretonnia = brittany (france), nippon = japan, and the list goes on and on. Albion is the equivalent to great britain and is filled with giants, fimir, and druids who worship at stone henge. The reason the lizardment built a temple city there was to give us a reason to take part in the 2012 campaign called "shadows over albion" External link to wiki page on the topic - http://whfb.lexicanum.com/wiki/Albion
Albion was the background for the global campaign 'Dark Shadows' a few years back. Maybe 2003? The Lizardmen colonisation was based on the results of the campaign, where Lizardmen did really well and were declared 'winners' (alongside I think Empire, Orcs and one of the Elves - Dark Elves, maybe). IIRC they got a bunch of WD special items out of it that were obviously 40k items, and it possibly foreshadowed the emergence of the Engine in the Lustria campaign book a little later, as well as the theme behind some later book items. But that's all we will get out of it. The Dark Shadows campaign has been airbrushed from Fantasy history, much like Storm of Chaos is at the moment.
Brettonians are located in the spot where France is and their culture is 80/20 British and French. The British Isles roughly correspond to Ulthuan
http://warhammerfluff.files.wordpress.com/2012/04/warhammer-regions.jpg Gentlemen, I give you: THE WORLD
No and never, is my understanding. The Storm of Chaos campaign was regarded as a monumental flop by GW, and the concept of global campaigns was quickly abandoned after that. We haven't had one since, and that was, what, 10 years ago?
I remember Storm of Chaos fondly. It was really big at the rogue trader store I played at in Florida. So many Chaos Lords fell to poisoned darts that campaign. Never did play any Skaven though...
Albion, even beyond being "Britain", is a parody of the island of Avalon, the magical island protected by impenetrable mists in Arthurian and other British legend. In the global campaign, it was an island of great mystical importance, and all the races of the world raced to reach it when its protective mists began to dissipate.
Well, Albion is actually just an old name for Britain. They made it pretty obvious what they were going for using an old name for britain and having druids who worship stones that look oddly like stonehenge: http://en.wikipedia.org/wiki/Albion Bingo, that is what i was looking for!
Storm of chaos was fantastic, until they completely flopped the ending. Having Grimgor beat chaos, bring archaon to his knees and just leave him alive was out of character. Valten was great and built up well, but then he got taken out in seconds and murdered by a skaven, making the entire story arch of the empire feel pointless, and worst of all in my opinion was how they lied about the events of the campaign and outright insulted things like Bohsenfels which had become icons during the campaign as it was effectively the Lenningrad of the campaign for order and a location which singlehandedly kept an entire faction going throughout the campaign, and then Gav Thorpe decided to take a dump all over it. Actually, this made me so pissed it was a main factor towards making me give up the hobby entirely (at 15 you are not always reasonable). The campaign itself was good, but the storytelling and ending was atrocious. I kinda miss big summer events though.
Albion is the literal old word for Britain/England. Even being English (but born in Poland) I think it's typical games workshop set a tourney in ancient Britain.
I know this is 6 years old but I'm pretty sure the Forge of the Old ones was were the mortal races were first designed and made.