I'm looking to trial a new list and I'm wondering what you think. I'm still new so please feel free to suggest anything. So far I've got: 1 Slann 2 Starpriest 2 Priest 3 Bastiladons (2 as solar engine, 1 not made yet) 1 EOTG, 1 Steagdon with skink chief 1 Carnosaur 40 Skinks 40 Warriors 15 Guard 15 Knights 3 Terradons Here's what I'm thinking of trying: Allegiance: Seraphon - Constellation: Thunder Lizard - Mortal Realm: Ghur - Grand Strategy: No Place for the Weak - Triumphs: Inspired Leaders Engine of the Gods (265) - Artefact: Fusil of Conflaguration - Mount Trait: Beastmaster - Universal Prayer Scripture: Curse Skink Starpriest (130)* - Spell: Hand of Glory Skink Priest (90)* - Universal Prayer Scripture: Heal Stegadon with Skink Chief (305) - Artefact: Cloak of Feathers - Weapon: Skystreak Bow - Mount Trait: Beastmaster Slann Starmaster (265) - Spell: Stellar Tempest Battleline 5 x Saurus Guard (115)* 5 x Saurus Knights (110)** - Blades 5 x Saurus Knights (110)** - Blades 5 x Saurus Knights (110) - Blades Units 5 x Chameleon Skinks (115)** Behemoths Bastiladon with Solar Engine (250) Endless Spells & Invocations Chronomantic Cogs (40) Ravenak's Gnashing Jaws (60) Core Battalions *Command Entourage - Magnificent **Bounty Hunters Additional Enhancements Artefact Total: 1965 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 93 Drops: 11
First of all, hello! It would be nice if you introduce yourself here as for your list, i think that those 35 unspent points could be used elsewhere, and i'm not a fan of double endless spells. How about drop the cogs and insert a unit of 10 skinks for more board control?
Thanks for the suggestion. I'm interested as to why drop the cogs. I thought the re rolls for casting would be better than the jaws. I do struggle with board control so I'm happy to take any suggestions you have.
well, Cogs is a great spell, however it doens't move so it's a sort of limitation, unless you plan to play static with your wizards. Still 12" radius isn't that bad and you will enjiy it for at least a couple of turns. The jaws is a predatory spell and if you roll well against the right target you are going to deal A LOT of MWs
I am a fan of cogs, but you need to build a bit more around them to make them worth it. Running Kroak with all of the models to buff his spell range and output, but that's also a lot of eggs in one basket; it also would involve more units you don't have yet. Also, I do like to run multiple endless spells in the current meta, but only if I am running more wizards than I see in your list currently. Basically, 1 E.S. per Slann, and 1 per every two non-Slann in our army. We have really great spells, and the points can go a long way elsewhere. This is a little bit meta building, but if you frequently find yourself facing models with low movement characteristics Jaws is great (it is also great at screening), but if you have decent damage output already, and you face armies with elite units, horrorghast is about the most impactful E.S. in the meta right now. If you had more of a shooting list, I would recommend dropping them both for the purple sun. The minus to saves is hard to argue with in our low rend army.