Bought the books, looked through the rules, and this is what I've come up with Scar Veteran on carnosaur 260 (General) Scar Veteran on carnosaur 260 Skink Priest 100 Eternity Warden 140 3 x 5 Saurus Guard 300 2 x 5 Chameleon Skinks 240 2 x Bastilidon 600 Eternal Starhost 80 1980pts Idea is to use the guard and bastilidon as an anchor with the buff from the priest (wanted the starseer but I couldn't fit him in) and the warden. Try to lock unwanted units while the carnosaurs pick their fights and skinks grab objectives. Again, any advice appreciated
Eternal Starhost is one of those battalions that looks awesome on paper but with the unfortunate thing of our Guard being plagued by only having 1 wound a piece they are very expensive and die very quickly to mortal wounds, an Arcane bolt could nearly wipe out one of your units. Just depends what army you're going to be playing with. 2 Bastilidons is definitely a force thats hard to deal with. Personally I might drop a Carno for either a Astrolith banner to give reroll failed hit(?)(its that or wound can't remember off hand) to the Basti's or a Skink Starseer which can also generate re-rolls along with another Skink Priest/Starpriest. Other than that it looks like a decent list that could be hard to kill (Especially if your opponent doesn't have a good source of mortal wounds)
Shadowstrike is by far our best formation, I never play a game without it , Heavenswatch probably 2nd
Yoooo that's sick, hadn't really looked at it, should be able to work it in as well seeing as I'm only missing one unit
IMO our second best starhost is the Bloodclaw. The possibility to use the command abilities of all our heroes, is huge. But I agree that Heavenswatch is truly good.
Do you think it would be worth swapping one of the scar veterans for a troglodon? They look good on paper
Trog covers a totally different role. It's more an "heavy" support. The last 2k list I've suggested, with Bloodclaw, was this one: Bastiladon 300 (one of the best tank in the game, nice shooter) 2 salamanders plus handlers 160 (more shooting is nice, and sallies have a sufficiently good move) Skink Starpriest (100) At this point, you use the Bloodclaw starhost (don't remember how many points it costs, I doubt it will be more than 100) Saurus oldblood general (100) if you face shooting or long range abilities, protect him with something as "legendary Warrior", "master of defence", "Phoenix stone". Saurus Sunblood (120) Saurus scarvet on carno (260) Saurus Scarvet on cold one (100) all of them will be able to use command abilities, which will buff to stars you main troops. remember that the ability of the oldblood afoot, will give you basically a 3" additional movement, thus taking (for example) saurus warriors to 8" instead of 5". pretty fast. then, troops. 40 x saurus warriors 400 (your main hitters, that will roll the battlefield at the center, and will be able to suffer casualties from mortal wounds given their number) 5 x saurus Knights 120 10 x Saurus knights 240 2000 pts, more or less, and should be able to win some games. Basically, your block of saurus will march at the center as fast as they can, with knights on the wings, protected by the magic of the starpriest and buffed by all of your heroes' command abilities. Bastiladon will shoot and enter combat as heavy support or sitting upon objectives, sallies will offer shooting plus mortal wounds (possibly to target high save models).
Thats looks solid. To bad I have no sallies, no sunblood and am about 20 short on warriors. I specialize in skinks so my saurus numbers are a bit low.
Skinks are certainly not optimal, but you can build a list around them. For armybuild help, I suggest to post the list of the models you own... in my sig there's a linked thred exactly for this purpose, so everyone will know what you have and will be able to give more useful suggestions.