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AoS Seraphon 3.0 - How should we build?

Discussion in 'Seraphon Tactics' started by PabloTho, Jun 16, 2021.

  1. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Still strong for sure.
    Against melee armies they are almost a game changer, but against shooting armies they risk to be blasted away
     
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  2. PabloTho
    Temple Guard

    PabloTho Well-Known Member

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    In the casual game I played with them they were the biggest workhorse in my list.

    Not being able to take them in 3s anymore stings but they still put a dent into whatever they look at. Very nice to have now that +2 to save is achievable for basically every army.
     
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  3. Nart
    Carnasaur

    Nart Well-Known Member

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    Salamanders are still our best damage dealers, almost lone source of rend 2 and self-sustained mortal wounds. Unlike most other units, they may work on their own without much buffs. I don't think we'll see sallies gone from our lists until their warscroll is rewritten.
     
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  4. Tyranitar
    Razordon

    Tyranitar Well-Known Member

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    I concur, they still punch very hard and don't require support. If you can throw them a AoA it gets even better. Unleash hell is also great on them since the -1 to hit has no effect on the mortals that we fish for anyway. And on top of that, mortals are even more valuable now with all the armor bonuses flying around
     
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  5. PabloTho
    Temple Guard

    PabloTho Well-Known Member

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    What do ya'll think of multiple squads of single Salamanders instead of using reinforcement points? I've seen the idea floated around quite a bit.

    I like that it means you can run two max-sized squads of Skinks in FoS but it comes at the cost of being able to easily redeploy a double-sized unit for a cheeky hero snipe with LoSaT (single units aren't quite reliable enough for me).
     
    Last edited: Jul 13, 2021
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  6. Tav
    Kroxigor

    Tav Well-Known Member

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    unless you intend to buff or have them behind a line to unleash hell, singles is a better option as that way you suffer less losses as there will be no overkill spilling onto more salamanders.
    very much dependant on the list style
     
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  7. Quindominus Rex
    Jungle Swarm

    Quindominus Rex New Member

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    Just started building 10 Eternal Guard thanks to this! My first non-lizard models and I'm excited to eventually scoop some Sisters of the Thorn to go with them!
     
  8. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Tell me how that goes! Sounds like fun to me


    (And a good excuse to start building a Cities army :p )


    Edit: I should say that I've learned (from a combination of Erta's instruction and some testing) that Starborne Saurus are better than I gave them credit for at the time of that post, however. Maybe not the toughest anvil in the game, but they do teleport...
     
    Last edited: Jul 21, 2021
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