Discussion in 'Fluff and Stories' started by Paul1748, Sep 23, 2020.
yep, i totally agree
Don't worry, I'm still working on it. Even if GW takes my video down, I know I can still share here without trouble. (Assuming there are no GW employees among us)
Animation should be ready by the end of this month.
I'm sure your faith in the forum will be vindicated.
Feel free to share it around. I doubt GW will do anything about it.
This is so extremely AWESOME!!
Compared to your earlier animations, the movements of the models have a lot more fluidity to them, and you can feel the weight and power of every attack. I especially like the interactions between the characters
Thanks for your hard work!
this is amazing.
GW, eat your heart out!
That animation is really cool! Bravo.
I look about 30h YT a week and only now I have found you? How is that possible?! Amazing animation, i'm speechless!
That is without a doubt the most amazing thing I've seen on Youtube in recent history! I wish I could just keep hitting the like button over and over again!
Everything about this is awesome. The animations, the music, the character interactions, absolutely perfect!
I LOVE it. This is how I always imagined Lizardmen to fight (not WS3).
Amazing work. GW eat your heart out.
I have leared a lot during this journey.
Thanks for watching!
Truely impressive, what a work of art
Thank you so much for this!!!
By the Horned One Big Hatted Old One...that was amazing!
I adored the interactions between Nakai and Tehenhauin, especially the fast ball special!
I'm glad you made this.
Hello paul, May I ask how did you import total Warhammer models in blender?
Your work is very inspiring
Check this out.
I use different method, but I think this tutorial works just fine.
I can provide you some of my character rigs if you are interested.
Thanks man, and yes I am very Interested given the oppurtunity
Install the bone layer manager addon in blender 2.93 first, then open the .blend file.
The blend file contains the character rigs, meshes and some of my early actions. Texture files are too big to upload, you will need to export them from the game files yourself.
You have got a long way ahead of you. Be patient and start on small project first, like walk and run cycle.
Thank you very much, for the heads up
Came here as soon as I got the notification for your newest animation! Great work!