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The looming excitement that might be TW warhammer III

Discussion in 'General Hobby/Tabletop Chat' started by NIGHTBRINGER, May 16, 2021.

  1. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  2. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  3. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  4. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  5. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  6. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    The destroyer put to shame a named daemon born for pure melee and brutal carnage. :smuggrin:
     
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  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    it took a Dread Saurian, and the beast barely made it despite the solid HP advantage! :eek:
     
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  9. NIGHTBRINGER
    Slann

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  10. Canas
    Slann

    Canas Ninth Spawning

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    seems mostly a matter of the destroyer getting lucky with staggers given how long Skarbrand just didn't do anything.

    Same seems to happen with the saurian actually. Does the destroyer have some hidden protection against getting staggered?
     
  11. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  12. NIGHTBRINGER
    Slann

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  13. Krox_v.2
    Razordon

    Krox_v.2 Well-Known Member

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  14. Canas
    Slann

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    Honestly, the degree to which these fights depend on staggering is asthonishing.
     
  15. NIGHTBRINGER
    Slann

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    Because the K'daai Destroyer is staggeringly amazing?! :D
     
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  16. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  17. NIGHTBRINGER
    Slann

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  18. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    what a fight! :eek:
     
  19. NIGHTBRINGER
    Slann

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  20. PlasmaDavid
    Kroxigor

    PlasmaDavid Active Member

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    That's a lot of youtube videos.

    I'm looking forwards to Chorfs, even if I don't really like the faction. Currently playing a SFO campaign, whilst it deepens the game and balance it also means there's just so many systems to keep an eye on and think of at once! Honestly the game does get a bit tedious after a few tens of hours, given that all battles are pretty well just pitched field battles. Shame CA couldn't work out how to make raids/skirmishes etc work as realtime battles.
     

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