I am a huge fan of the 9th age idea, but I am really so disappointed that they removed poison shooting and skirmisher from our core skinks. What are our core skinks supposed to do now? without skirmisher they are clunky to move around but at the same time without poison shooting you are forced to move them to close combat. Sending a T2 unit in combats fells plain wrong. So what are they supposed to do now? I cannot see any good use of them, Skrox units don't work either because skinks take too many wounds and loose the combat. Big skinks bunker for the priest on the palaquin, I am not sure it is a good idea either for the same reason (why can't the palaquin at least give stubborn to the skinks???). The whole point about skinks was that you could leverage their major weakness (T2) by avoiding close combat, moving them around easily with skirmisher and shoot some poison shots. Now that you are forced to do close combat is nonsense. I don't see any use in them now, can you think of something? The saurus warriors then? I have never been a fan of them but perhaps it is the only choice now albeit expensive. The thing is that if I am forced to take a TG block to bunker my slann I don't want to have another infantry block like that. 9th age should give the option to put the slann in the saurus warriors and go to the second line, in that way it would be kind of acceptable to loose the skinks from core and have at least another core unit that makes sense. So far the only two things that make sense in my head is: - spend the core in MSU saurus blocks. But it feels like too many saurus on foot when you have also a TG bunker... - make a big saurus warrior bunker for the priest on the palaquin. More efficient use of points, but I really would like the slann... ideas or comments?