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Tutorial Writers' Wretreat or Crytics' Crypt? (love needed)

Discussion in 'Fluff and Stories' started by spawning of Bob, Apr 10, 2015.

  1. Paradoxical Pacifism
    Skink Chief

    Paradoxical Pacifism Well-Known Member

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    These definitions are extremely similar.

    Honestly, IMO, it seems to me the people who are railing on about head hopping most likely just prefer third person limited.

    I guess it's kinda funny, but i no longer really care about literature rules tbh. I find they stifle creativity a bit too much, which is fine I guess in professional writing since those in that field can't afford to take risks all that much. But in Fanfic writing? They go straight to the trashcan :D .


    Also does anyone here have any good sources for Buddhist mythology?
     
    Last edited: Mar 14, 2022
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  2. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    I don't know about all writers everywhere, but for me personally, I believe an adage about writing applies to me "You have to know the rules well in order to know how to break them."

    I need structure. I can deviate from the norm, and usually try to in some way but in order for me to break one or two writing rules, I need to make sure my other writing rules are firing on all cylinders to support my deviation from rules.

    You, @Paradoxical Pacifism have a free form writing style that I enjoy. I tried free form writing. That's something I cannot do well.

    I don't know if this directly applicable, but this makes me think of hard world building versus soft world building. Hard worlds are not better than soft worlds and visa versa. I feel more comfortable with hard worlds as is clearly by anyone who has browsed any of my stuff on Scarterra, Westhammer, or even humble Klodorex.

    I just notice that hard world building seems to correlate with formal writing style and soft world building seems to correlate with free form writing style.
     
  3. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    I would like to learn more about writing, but for now I'm just doing it for enjoyment. So I guess I'm in the same broad zone as @Paradoxical Pacifism.

    Some day I'll do a writing course or something similar.
     
  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    IDK if this was already linked...


     
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  5. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Scalenex talks about Stupid Villains

    I am going through a lot of stuff right now, and I have often been reflecting on myself as a person and myself as an artist. If this post is a rambling, that is my excuse.

    I've been poking around a lot of videos about writing the last couple weeks.

    I'm not a fan of Tom Clancy. I don't dislike him as a person or an artist, I am just not a fan of his genre.

    I did recently run across a quote attributed to Tom Clancy "Fiction unlike reality has to make sense." and this really clicked with me.

    Another thing was a youtuber I like said he had a strong left brain and a strong right brain which means he is mentally powerful, but he can be paralyzed by indecision or cognitive dissonance. I thought "Hey that sounds like me!"

    I remember that my MBTI type is logician. My strong right brain means I love creativity, both my own creativity and those of other people. My strong left brain make me good at logic and math.

    While I love creative and out of the box thinking I also like to put things into categories and for everything to be in it's proper place. That's why I created the Lustriapedia. To both celebrate creativity while also forcing creative things into a sense of order.

    I sometimes peruse a youtube channel called Media Zealot. It focuses on movies, occasionally TV shows. Mostly but not always science fiction.

    It's main two series are "Advanced Civilizations too stupid to really exist." and "Villains too stupid to win." Essentially these are the same thing, only in one case the protagonist is fighting a person and in the other the protagonist is fighting an institution.

    I noticed something. I believe Media Zealot is usually right with his assessment about the bad guys being too stupid to win.

    I looked over Media Zealot's video list and I noticed something that unifies all his villains and institutions too stupid to win apart from the aforementioned stupidity.

    Nothing obvious binds them.

    Some movies and TV shows with really stupid antagonists are timeless masterpieces and some of them are unwatchable garbage. And everything in between.

    This made me think. "Maybe fiction doesn't need to make sense in order for it to be good."

    Now, I'm a logician, so if my work doesn't make sense, I will literally be unable to sleep at night. But the rest of you, I guess you don't have to be constrained by logic or reason.

    Lord of the Rings (Sauron), The Hunger Games (Panem), The Incredibles (Syndrome), Star Trek Deep Space Nine (Dukat) all are media that I like and they have villains arguably too stupid to win.

    My desire for categories forces me to look for something that binds these things together.

    The Lord of the Rings has strong themes of honor, friendship, loyalty and hope. Peter Jackson tried to adapt Tolkien as faithfully as possible without putting in his own views into Lord of Rings, but I would argue that the movies had one thematic element that the book didn't quite have. In the books, Sauron is the ultimate villain. In the movies, I would argue that the One Ring is the villain, as an allegory for addiction. Especially looking at the Hobbit and the Arkenstone and dragon sickness), I think Tolkien was aiming more "the dangers of greed" as opposed to the power of addiction. Product of his time and all that, I don't think addiction was as well understood in Tolkien's time as it is now.


    Anyway the Hunger Games has strong themes of family, loyalty, sacrifice, and gritty determination. The fact that the government of Panem is run by incompetent morons is not really a problem for the story.

    And when I saw the video explaining why Panem was too stupid to exist, I would point out that Panem barely held together for 76 years. That is actually pretty realistic. There are a lot of real world governments that are both tyrannical and short sighted. 76 years is actually pretty realistic. The Soviet Union lasted 69 years. 76 years is approximately three generations of leaders. The Jong-Il family has been ruling North Korea since more or less since 1948, that's 74 years. With all the stuff going on world wide, not a lot of attention is on North Korea right now but the family's grip on power in North Korea is extremely tenuous. I'm betting within ten years the Jong-Il family will be ousted from power. That doesn't mean North Korea is going to turn into a freedom loving nation full of well fed people. I think a new despot dynasty will take over, but the old government will be gone.

    I would argue that the very real North Korea's reckless and short sighted economic policies, institutional corruption, and over the top propaganda is roughly on parallel with the fictional nation of Panem.


    I'm not going to go too deep into The Incredibles and Star Trek DS9, but I will say that the main story is about the heroes, not the villains. While Syndrome's and Gul Dukat's villainous plans are full of flaws, the flaws in their villain plans are internally consistent with the flaws in their own psyches.

    So maybe, a good story can have a stupid villain if the rest of your story elements are lined up in a smart way.

    Also, I think if a villain is too smart, it makes good storytelling that much harder.

    First, in most stories the villain has a stronger starting hand than the hero. If the villain is not flawed in some way the hero is not, the hero probably cannot win.

    Second, I believe a smart villain is actually less dangerous than a stupid villain. Sauron, Panem Syndrome, and Dukat are all eventually brought down by their own victims. Maybe there are other ways to have a villain be a smart villain, but I see a smart villain as one who applies the principles of Machiavelli's famous work The Prince. My own fictional world's smart King Drosst might be too smart. I may have to give him incipient madness just so he can lose. If a Machiavellian can accomplish his goals without being evil and cruel, he will do so. This way he avoids accidentally creating a vengeful victim who will one day rise against him. Second, when a smart Machiavellian does use force, it's lethal force. A smart doesn't let any of his victims live to plot revenge.


    So by all means. Bring on the stupid villains. It makes for good stories. Especially if their stupidity is connected to their shortsightedness and over confidence.
     
  6. Mr.Crocodile
    Chameleon Skink

    Mr.Crocodile Well-Known Member

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    I very much agree with this general assessment.

    A stupid villain can absolutely work as long as their stupidity is a feature, not an authorial oversight.

    And I think this is actually best exemplified by stupid heroes.
    Think about it, one of the biggest traits the main characters of young hero stories (think from Luke Skywalker to Percy Jackson) is recklessness. Recklessness is, at least in the real world, a very dangerous trait to have. But it makes sense that a young hero in training would be reckless, that they would make mistakes, that they would rush into ambushes or fall into traps, that's what being young is all about. And no one is out there arguing that dumb heroes are bad writing.

    So of course a stupid villain can work under the same parameters. From underestimating their enemies in their moment of glory to monologuing out of prideful mirth, a villain can totally be dumb or make mistakes, as long as these are consistent with how the character has been written throughout the story.

    For example, you could call Sauron stupid for not guarding the entrance to the Mountain of Doom. But that would ignore the fact that, as far as he knows, it is impossible to power through the corruptive power of the ring. From his point of view it is unnecessary to guard the place, because obviously no one holding the One True Ring would even try to destroy it. So his stupid mistake is informed by who he is, what the "rules" of the setting are, and what information he has.

    As long as a writer keeps those three parameters in mind, any villain (no matter how dumb or clever they are) will work in the narrative.
     
  7. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    I like watching Youtube videos talk about the craft of storytelling.

    Some aspects of storytelling, especially character arcs, are universal whether you are writing a novel, making a comic book, writing a play, creating a television series, or writing a movies.

    There are certain things that work in a book but not in a movie.

    Filmento has been tearing apart the Fantastic Beasts series of movies and he goes into detail on why he thinks JK Rowling is unknowingly sabotaging the movies because she doesn't know how to write screen plays and writes her stories like she would a novel and not everything translates.

    This lady in this video makes a clear case for the five minute rule being important rules but she says this applies to ALL storytelling without providing evidence.



    Does the five minute rule apply to literature? I have noticed that novels written after 1980 are faster paced than novels written before 1980 (I arbitrarily picked a year, don't ream me with a fast paced 1975 book or a slow burn book made in 1985).

    When a teacher told 13 year old me I would probably like The Hobbit, she advised me to skip the first two chapters because. I didn't. I was hooked anyway.

    That said, I've picked up books written by writers less skilled than Tolkien and have quit in the first two or three chapters because it started too slow.


    What are the guidelines for how fast do you have to introduce the main plot in a piece of literature, especially a longer piece?
     
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  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    It's amazing how so many writers these days believe that a "strong protagonist" is one that doesn't need to face internal conflicts.
     
  9. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Purely personal viewpoint on this:

    I think books that do a good "cold open" type beginning or prologue are the ones most likely to get me hooked. Some kind of fast paced, mysterious and action packed beginning (almost like a trailer for a movie) where you get kind of an idea of what the book is going to be about.

    Then if the first chapters are slow burn it doesn't matter as I have a little hook in me anyways to find out what's happening.

    -

    Books that start slow with nothing like this are very unlikely to have me continue reading.
     
  10. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    I have a problem that I am not good finishing longer pieces. I have an ambition to write a long Scarterran novel but I think I should cut my teeth on some Scarterran short stories for practice.

    In any event, my first novel, is inspired by The Hobbit in that a country bumpkin gnome has his ordinary life disrupted when he is shanghaied into a dangerous quest.

    One of the things I've pondered is whether to start with his normal peaceful life or start with the villain doing something evil or start with something else.

    I also had the idea of using an ancient myth as a prologue every three or four (ie a mini story arc) where the myth develops setting lore AND serves a metaphor or foreshadowing for the next story arc.

    I've seen this work well and I've seen this work less than well.
     
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  11. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    As above, I think start with something pacey to grab interest.

    The ancient myth, in my experience, is usually a pretty sound way of forshadowing and grabbing interest early through a mystery.
     
  12. Paradoxical Pacifism
    Skink Chief

    Paradoxical Pacifism Well-Known Member

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    When it comes to pacing scenes, especially introductory ones, I like to think of them as mini-stories.
     
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  13. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    That's a good way of looking at it. And accurate too, since the reader has to go from 0-60 in a couple of pages (in terms of tracking with the story).
     
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  14. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Here is a good example of you have to understand the rules of storytelling in order to break them correctly.



    This technique should not be overused, but it would work well with many Lizardmen or almost any WHF character really because even the good guys have harsh characteristics.

    Sometimes it could be used poorly or become played out. For instance, in cop movies if the protagonists boss is always mad and yelling, they probably will really pull through in a heroic or helpful way at the end, whereas very accommodating police chiefs to the protagonist cop usually end up in cahoots with the bad guys.
     

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