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Tutorial Matched Play List GHB2019

Discussion in 'Seraphon Tactics' started by LizardWizard, Jun 23, 2019.

  1. Lizerd
    Stegadon

    Lizerd Well-Known Member

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    Sounds good, I do have some cold ones I could turn into razordons as there is no way I will be using so many saurus knights. I was wondering about the steggy as I am going to be getting one soon :D
     
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  2. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    Wrote this guide for someone who was looking to run triple Carnosaurs. Then I realized they were playing at 1500 MPP. I decided to post this here because I didn't want to waste the last 30min of my life that I spent theory crafting. lol

    2000pt Triple Carnosaur

    Allegiance: Seraphon
    Mortal Realm: Ulgu

    Leaders
    Slann Starmaster
    (260)
    - General
    - Trait: Great Rememberer
    - Spell: Celestial Apotheosis

    Saurus Oldblood on Carnosaur (240)
    - Artefact: Miasmatic Blade
    Saurus Oldblood on Carnosaur (240)
    - Artefact: Doppelganger Cloak
    Saurus Scar-Veteran on Carnosaur (240)
    - War Spear
    - Artefact: Sword of Judgement

    Skink Starpriest (80)
    - Spell: Celestial Apotheosis
    Saurus Astrolith Bearer (160)

    Battleline
    10 x Saurus Knights (160)
    - Lances
    10 x Saurus Knights (160)
    - Lances
    5 x Saurus Knights (80)
    - Lances

    Battalions
    Dracothion's Tai
    l (80)
    Firelance Starhost (150)

    Endless Spells / Terrain
    Balewind Vortex
    (40)
    Chronomantic Cogs (80)

    Total: 1970 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 103

    This list is a fluffy Carnosaur filled one drop with 3 Artefacts.

    Battalion Units placed in the Heaven's:
    • Oldblood on Carnosaur
      • Artefact: Doppelganger's Cloak
    • ScV on Carnosaur
    • 10x Saurus Knights

    Aretfact Overview:
    Sword of Judgement will allow you to deal potentially massive damage to enemy elite units who have high saves. If you use your Oldbloods command ability four times then your ScV should have 14 attacks with 6+ to hit dealing D6 Mortal wounds. The Deepstriking Oldblood with Doppelganger's Cloak will garantee that it gets to swing at full profile when at your final pick in the battle round. This will allow you to swing earlier with your Serpent's Staff Buffed Oldblood while devaluing the return swings from your opponent's attack sequence. Finally Miasmic Blade will help to keep your thrid Olblood healthier longer. Ideally you want to send this one into a unit with 4+ or worse to hit prior to the modifier of Miasmic Blade.

    Quick Guide:
    • Deploy Skink Starpriest near Slann
    • Deploy Oldblood on Carno near Skink Starpriest as far up as possible.
    • Use Serpent's Staff on Carno
    • Cast BwV on Slann
    • Cast cogs with Skink Starpriest
    • If cogs goes off LoSaT Slann on BwV up field for range of battalion's deepstrike
    • Drop Carnosaurs and Saurus Knights
    • LoSaT Slann back to near cogs
    • Set Cogs to Speed
    • Use the deep-striking Oldblood's command ability 4 times.
      • This should mean 10x attacks on your ScV's Spear
      • 13x attacks on both Olblood's Carno Jaws (one of which will do 6 Damage a wound)
    • Move your third Carnosaur up to join the others.
    • CHARGE WITH DINOS!
    In the majority of cases you want to take second turn if your opponent isn't fast enough to reach your core units on their turn. This is to chase the potential double turn with relatively healthy Carnos. However, if your opponent can reach and kill your vulnerable Slann or they castle up and you can trap them in their deployment for two of three turns then take the first turn.

    Don't be afraid to retreat your Carnos from a loosing fight unless it will free up enemy units to grab objectives. Try to use your Saurus Knights to block enemy units from effective pile ins on your Carnos. You want to avoid your behemoths being enveloped by the enemy. you will likely need to focus your summoning efforts on skinks. This will cause your opponent to choose between you being able to Wary Fighter on objectives all game or fighting your big dinos early and tiering them.

    The Saurus Astrolith Bearer can be removed and one unit of 10x Saurus Knights reduced to 5x to accommodate room for a 4th Carnosaur.

    There is 30 points floating for additional endless spell, but I would rather bid for the Triumph roll.

    Can it truly be, another Lizardwizard list without Razordons?
    Return to Index
     
  3. Lizerd
    Stegadon

    Lizerd Well-Known Member

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    I love it! Triple carnosaurs is like Christmas come early!
     
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  4. Canas
    Skink Priest

    Canas Well-Known Member

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    What'd be the most carnosaurs you can fit in a 1500 list? Or even a 1000 one? Just for giggles :p
     
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  5. Jason839
    Temple Guard

    Jason839 Well-Known Member

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    4 would be 1500 pts.

    Allegiance: Seraphon
    Mortal Realm: Ulgu
    Saurus Oldblood on Carnosaur (240)
    Saurus Oldblood on Carnosaur (240)
    Saurus Scar-Veteran on Carnosaur (240)
    - Warblade
    Saurus Scar-Veteran on Carnosaur (240)
    - Warblade
    Slann Starmaster (260)
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers

    Total: 1500 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 95
     
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  6. Warden
    OldBlood

    Warden Well-Known Member

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    Dang that sounds dangerous :vamp:
     
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  7. Lizerd
    Stegadon

    Lizerd Well-Known Member

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    That sounds awesome! 4 carnosaurs is the definition of perfection
     
  8. Emanu
    Jungle Swarm

    Emanu New Member

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    Hi, which could be a good list of 2000p with a Dread Saurian inside? And how to best play?? Thank you guys
     
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  9. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    2000pt Dread Saurian w/Dracothion's Tail

    Allegiance: Seraphon
    Mortal Realm: Ulgu

    Leaders:
    Slann Starmaster
    (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Miasmic Blade
    - Spell: Stellar Tempest

    Saurus Scar-Veteran on Cold One (100)
    - Artefact: Betrayer's Crown
    Skink Starpriest (80)
    - Artefact: Light of Dracothion
    - Spell: Celestial Apotheosis

    Saurus Astrolith Bearer (160)

    Battleline:
    5 x Saurus Knights (80)
    - Lances
    5 x Saurus Knights (80)
    - Lances
    5 x Saurus Knights (80)
    - Lances

    Units:
    3 x Razordons (120)
    3 x Razordons (120)
    3 x Razordons (120)

    Behemoths:
    Dread Saurian
    (420)

    Battalions:
    Dracothion's Tail
    (80)
    Firelance Starhost (150)

    Endless Spells / Terrain:
    Chronomantic Cogs
    (80)
    Balewind Vortex (40)

    Total: 1970 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 97

    Battalion Units in the Heavens:
    • Dread Saurian
    • Scar-Veteran on Cold One
    • 5x Saurus Knights
    • 3x Razordons
    Quick Guide:
    • Deploy Skink Starpriest near Slann.
    • Cast Chronomatic Cogs with Skinks Starpriest.
    • Cast Balewind Vortex with Slann.
    • LoSaT Slann into place for battalion deepstrikes if needed.
      • If not use two LoSaT to move both on board units of Razordons into position.
    • Drop Battalion units from the havens.
      • LoSaT Slann back to cogs if needed.
    • Set cogs to move speed.
    • Buff Dread Saurian with Serpents staff if in range.
    • Shoot with 9 Razordons!
    • Charge with Dread and Saurus Knights.
    • Use Saurus Knights to block the flanks of the Dread Saurian to reduce enemy pile in on it.
    Overview:
    In most circumstances you will want to take second turn. This is to allow for the double turn with a relatively healthy Dread Saurian. Ideally you will be able to place your Slann up the board aggressively to allow for the Battalions deepstriking deployments. If you not then make use of LoSaT to allow for the battalions drops. Use Razordons to clear up screens and roadblocks for the Dread Saurian. Try to send the ScV on Co into a horde unit for best use of Betrayer's Crown. Focus your summoning efforts on Skinks for taking enemy objectives.

    To get the greatest value from the Dread Saurian you will need to carefully pick your fights. Avoid combat that will result in the Dread Saurian being enveloped by enemy units. Also avoid combat with the Dread where the enemy will have multiple strong units attacking it at once. The goal should be to remove enemy units from the board and then move onto the next. It is better to engage units that will be over killed, but be able to move on from than to get bogged down in combat.

    Return to Index
     
  10. Emanu
    Jungle Swarm

    Emanu New Member

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    Thank you very much!
     
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  11. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    My pleasure!
     
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  12. Emanu
    Jungle Swarm

    Emanu New Member

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    I was just wondering, due to the space the Dread Saurian needs, will ever be possible to deep strike him considering also the terrain and obstacles?
     
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  13. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    Well, if you can't deepstrike him you likely can't move him. The base size is a major factor into me not using them ever.
     
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  14. Emanu
    Jungle Swarm

    Emanu New Member

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    But it's so fun to look to their faces when they see It!
     
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  15. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    yeah, with 10 terrains on the battlefield, plus the ones placed by certain armies, and possibly certain endless spells... the movement of a model with a base big as the one of the DS, is severely hampered at best
     
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  16. Lizerd
    Stegadon

    Lizerd Well-Known Member

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    So my question is; is a dread saurian even worth the cost or is it more suitable to have 2 carnosaurs? Such a big base and a huge target on its back with only 16 wounds doesn’t sound that appealing, especially during the games I have seen where super expensive monsters have been gutted by infantry of lesser cost
     
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  17. Emanu
    Jungle Swarm

    Emanu New Member

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    The fact Is that It has been a gift of my brother and is really beatiful, i want to be competitive but without loosing the "Eye" and funny part of It. So i was developing a possible list until i have seen the post and ask for suggestion. But i will use it only in friendly game i suppose, is also quite difficult to bring along ><
     
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  18. Lizerd
    Stegadon

    Lizerd Well-Known Member

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    If it looks good and you have fun using it, that’s very legitimate justification for using it
     
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  19. Canas
    Skink Priest

    Canas Well-Known Member

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    It's the only truly good reason to do anything in a game :p
     
  20. MackiMac
    Saurus

    MackiMac Member

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    I think you have one unit to much starting in the heavens in your 2000pt Kroak+Slann Mortal Wound Spam list
     
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